What Makes a Good Game, and Where Will it Lead Us From Here?
Given the variety of games available to us, not to mention the types of games; Flash, Internet, computer, video games – it’s really hard to say what makes a good game a good game, but no matter how difficult the question is, many people still ask it. I’m sure I can name a few games that I like in the world of consoles, such as Need For Speed and the consistently popular Tom Clancy trilogy, but just because I love these games doesn’t mean everyone does. There are examples of good games, but they do not give an answer to the question. Overall, I think the question is to all; What good game? It all comes down to a few important functions. These attributes are included in the following sections, it is of course generalizations and are not counted for the names of the games, there are only strong opinions.
Game design – in some cases you will hear people talking about game design and how it can or may not “work” with the game. When people talk about design, they usually talk about setting up a game, playing rules or saying so- engagement rules. The term is also used to refer to the design of the game, which is present in the real game, and documentation of the software that identifies such design. Other features of the game’s design include: history, mechanics, visual arts, programming and audio.
Gameplay – includes all the experience of players interacting with game systems, especially with formal games. Appropriate use involves recognizing what the player is doing. In addition to the development of games in the 1980s, gambling was played exclusively in the context of video or computer games, but now their popularity is beginning to manifest itself in the description of other, more traditional forms of gambling. Generally speaking, the term gameplay in the language of video games is used to refer to a general experience of the game, not including factors such as images and sound!
Graphics – Back in the days of the original Nintendo and even flash games such as Asteroids, the graphics were very “blocky”, most of them certainly did not even realize it until the advent of new consoles such as SNES and in particular, XBOX and XBOX 360 appeared from. I think the importance of graphics these days is growing because people want the best. It is claimed that the differences between XBOX and XBOX 360 are different or not. And yet more people bought an XBOX 360 than AN XBOX, perhaps just for that reason.
Game Engine is a software system designed to create and develop computer and video games. There are many game engines designed to work on game consoles and desktop operating systems such as Linux, Mac OS X and Windows. The basic functionality commonly provided by the game engine includes a renderer for 2D or 3D graphics, physical engine or collision detection (and collision response), sound, script, animation, AI, network, streaming, memory management. , thread and scene graphics. The process of maturing the game is often reduced by reusing the same game engine repeatedly to create different games.
Character creation – the process of determining a fantastic character for the game is also known as creating a character. Typically, the character’s individual strengths and weaknesses are represented by a series of statistics. Games that are mostly about fictional circumstances can include traits such as race and class. Games with more modern or narrower frameworks can limit personalization of physical and personal qualities.
Some people play games because of the attributes mentioned above and they won’t play or have fun if the graphics aren’t perfect, or the characters are boring, or the game contains bugs, but others just play because it’s a way. Getting away from the real world is a way to get away from the everyday banality of our everyday life, and some of us sometimes think about the specifics of console games, don’t use that kind of criticism by playing something like flash games online, because we know that they weren’t created in the same way (actually, not at all).
Since the days of Asteroids in the 1980s, millions of different flash games have been released, some of which have been developed by large Whig companies, while others have been developed by people who just love to create games. These games have come a long way from Asteroids and their ilk, and now you have all kinds of categories to choose from.
In fact, flash games from now on can only get better, but I think it’s the same with any game or game simply because of the technological innovations that continue to evolve. After all, it really depends on which user is playing the game, which makes it a good game. You can judge it!